![]() ![]() ![]() The aim is to drive through numbered blocks within a time limit to score as many points as possible, with smaller blocks worth more points. Perhaps the most obvious sign of the move away from hardcore, simulation racing to a more simplified and simcade experience is with one of the new career mode event types – breakout. ![]() The objective-focused career mode is most comparable to the one in Driveclub, a PS4 exclusive racing game made by Evolution Studios – which has since become a part of Codemasters three and a half years before the latter also acquired Project CARS developer Slightly Mad Studios. Plenty of the events don’t have any requirement as to where you should finish in the race, and how well you do is each career mode event is determined more so by the number of objectives you passed rather than where you crossed the finish line at the end of the race. Project CARS 3 doesn’t adopt that career mode structure and its overall presentation gives off a very different tone compared to the serious approach of the first two games.Īside from the changes in presentation, each career event has a list of three objectives to complete, which include tasks such as overtaking a certain number of cars within a time limit, completing a clean lap, or drafting an opponent for a certain amount of time. The first two Project CARS games had career modes focused around real-world racing career paths, with players able to start in karting and move up through to faster formula cars, or equally start off racing Ginettas around UK circuits before ending up in a global endurance racing series. There’s nothing inherently wrong or offensive about the overall production, but with so many other developers pushing the boundaries of how stunning a car can look racing around the world, it’s hard not to be a little disappointed.It was evident ever since its announcement that Project CARS 3 was moving the franchise in a different direction from its hardcore sim racing roots. The interior of each vehicle is relatively detailed, you can move your camera around but try and watch a gear being changed and things aren’t as smooth. The cars look perfectly fine but the backgrounds and scenery are a little sparse, harking back to the days when texture mapping was a focus rather than assets. ![]() Visually speaking, Project CARS 3 doesn’t exactly push the envelope when compared with other racers on the market. For those that do want to add a personal flavour to their rides there are plenty of options so there will be no disappointment here. It is pretty as it is in red and really it is a car that should be driven stock. The other side of it is customizing your cars, but aside from the J Classics that are prime for customization, other than changing the paint schemes on one of the race cars, there is no reason to hot up a Ferrari F40. Cars were doing 200mph+ 50 years ago on tracks and if you ran off, the only thing you would hit would be a tree. For context, 50 years ago motor racing was extremely dangerous, most modern track configurations have things like chicanes added to slow the cars down back in the day, it was all straights and fast corners. It has some surprises such as classic configurations of Silverstone and the aforementioned Monza. Track wise again it is a a broad mix there are mostly standard tracks such as Monza, Bathurst and the Nurburgring but it is spiced up by additions of ovals such as Daytona International Speedway, Indianapolis and Texas Motor Speedway. It features some rarities such as Porsche 959 and Jaguar XJ220 which are cars I always love to drive in games. It features some really basic vehicles such as Mitsubishi Lancer EVO’s/Nissan Skylines and it has your standard modern Lamborghini’s and Ferrari’s, but it spices it up with a handful of 1960’s Formula 1 cars for example. Firstly lets talk about the cars, and while it’s not the most comprehensive selection in a modern era, there are some treats in there for sure. The best way I can describe Project CARS 3 car and track options is eclectic and this is a good thing. When I boot up a new racing game personally there are a couple of things I look for first of all, track selection and car selection. ![]()
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