![]() ![]() Of course, this is your world so you can come up with reasons to rapidly advance this timeline if you need it for your plot. So I wouldn't expect an instead feudal -> fascist transition, but a more gradual feudal -> absolutist -> fascist transition over the course of a few hundred years. ![]() If you really want to lean in the "fascism" elements, I would first take the empire through an absolutist stage that gradually became controlled by a bourgeoise elite. Prussia was another case that introduced a lot of educational and propaganda reforms to justify the enlightened absolutist monarch. This process can be paralyzing when adding realism to your worldbuilding, but hopefully this helps you more easily figure out the. Social stratification of a Feudal kingdom (Part 1): The Base of the pyramid Medieval Gambling Games: Dice & Street. I tried to take the best from each of them to make something solid yet simple for fleshing out the details of a Kingdom/Country. This saw power taken away from nobles and given to the King- the Roi Soleil (Louis XIV) is an excellent example of this. This kingdom generator came from a combination of the following inspirational sources. Enlightened Absolutism was a trait of several kingdoms in post-feudal Europe where kings and emperors used philosophy to justify their absolute control of their lands. Instead, I think your feudal empire would first become an absolutist empire. The series inspiration was a war that happened in late medieval England, but the feudal hierarchy is less complex like that of the early medieval England. The classic version of feudalism describes a. It can be broadly defined as a system for structuring society around relationships derived from the holding of land, known as a fiefdom or fief, in exchange for service or labour. ![]() So "fascism" is a specific type of government with clear ideological elements (see Umberto Eco's 14 signs/traits of fascism). Feudal Kingdoms a medieval grand strategy game Created by Blood and Pixels 120 backers pledged 2,717 to help bring this project to life. Feudalism was a set of legal and military customs in medieval Europe that flourished between the 9th and 15th centuries. What kind of education/propaganda reforms would need to take place, and how long would it take for these reforms to be implemented before the Empire is transformed? What kind of economic reforms would facilitate a feudal to fascist/nationalist transition, culminating in a large scale war? What kind of governmental reforms would take power away from the nobility and concentrate it in the hands of crown? How do I go about detailing this? What kind of steps are required to transform a feudal state into a nationalistic one in a relatively short period of time? He plans to unify and strengthen the Empire, and take back what was taken by the trade cities centuries ago. The Empire used to great and powerful, but lost much of its land to a neo-liberal confederation of trade cities, and has been in a backwards state for a century or two.ĭuring the course of the books, the Emperor/MC puts down a) several noble houses in rebellion against the crown b) a populist rebellion fed up with feudal infighting and imperial incompetence. The Empire I am building is in a post-medieval feudal state with an Emperor ruling over a handful of powerful vassals. ![]()
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